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One of the biggest trends that the eSports industry faces in 2020 is simply the reality of explosive growth. According to Venture beat, 70% of people between 16 and 64 play some form of gaming. That also maps to an increase in viewership, they note. A new report from CTA predicts that U.S viewership will reach 22 million in 2022, and global viewership will climb to 674 million by the same year.

As with any area scaling fast, this will mean new broadcast opportunities, emerging platforms, increased headline coverage, and wider mainstream awareness of eSports opportunities. Activate found that the greatest growth is being driven by younger consumers, and that eSports dominates the time that these demographics spend watching eSports.

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Phum Ahn'Chanh, Sngkat Ocha, Home N-25 26, Battambang, Cambodia 021409
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xse7enesportx@gmail.com

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