The winners of the Polkastarter GAM3 Awards 2022, sometimes referred to as the Grammys for web3 gaming, have been revealed. The presentation of the 16 winners live on December 15 marked the conclusion of the first-ever industry awards.

The most attention was focused on the GAM3 Awards Game of the Year, which recognizes the best web3 game that blurs the barriers between traditional and blockchain gaming. There were 23 distinct web-3 game content creators who had been nominated for the Best Content Creator award as of the last day of voting.

GAM3 Awards 2022 winners will share a massive prize pool

The full list of winners:

  • Game of the Year: Big Time
  • Most Anticipated Game: Shrapnel
  • Best Graphics: Star Atlas
  • Best Action Game: Superior
  • Best Mobile Game: Thetan Arena
  • Best Adventure Game: Big Time
  • Best Casual Game: Blankos Block Party
  • Best RPG: Illuvium
  • Best Shooter Game: MetalCore
  • Best Strategy Game: Gods Unchained
  • Best Card Game: Gods Unchained
  • Best Multiplayer Game:
  • Best Esports Game:
  • Best Content Creator: Brycent
  • People’s Choice Award: League of Kingdoms
  • Games’ Choice Award: The Harvest

The winners will divide prizes totaling over $1M thanks to gifts, services, and grants from partners including Immutable X, Blockchain Game Alliance, Machinations, Ultra, Naavik, Galxe, Hacken, Venly, HackenProof, Shorooq, Elixir, Arcade, and MetaCon.

Additionally to Urvit Goel, Head of Global Games at Polygon Studios, Itai Elizur, Managing Partner at Market Across, Rachel Levin, Director of Venture & Strategy at ImmutableX, and Matt Sorg, Head of Technology at Solana Foundation, the jury for the awards also included Yoshihisa Hashimoto, Co-Founder of Lv.99, and Justin Kan, Founder of Fractal.

GAM3 Awards 2022 winners were decided primarily based on Community votes

On October 23, the first GAM3 Awards announcement was made. Many web3 games have pleaded with their viewers to nominate and vote for them in a variety of categories ever since. Thousands of social postings were produced by partners, games, media outlets, content providers, and community members, with an estimated reach of over 11 million. For the final selections in each of the 16 categories, the public voted more than 250,000 votes. More than 13,000 tweets and more than 40,000 different votes utilized the #GAM3Awards hashtag.

The basic loop, aesthetics, accessibility, aspect of replayability, entertaining elements, and overall playing experience were among the factors used to grade games. The focus was on playability, but in order to be qualified, games had to include and utilise blockchain technology.