Today’s Street Fighter 6 Closed Beta is nearing to a close, and participants from Steam, PlayStation Network, and Xbox Live are battling it out. The eight characters on the sign-up list were the same as they were in October. Sign-ups took place earlier this month. One particular point to make is that there are several ways for players to lower the game’s default input latency.

As it happens, the information has been gathered in a thread on ResetEra, which we’ll analyze immediately. The following statistics were recorded on a PlayStation 5 running the game on a 4K 120Hz display. The graph below from kimagre gaming displays the outcomes.

According to this data, playing the game at 1080p resolution with a refresh rate of 120hz results in the least amount of input delay. It should be noted that the assembled data does not have the Input Delay Reduction mode enabled. On the other hand, Street Fighter 6 has a 1.75 frame delay increase when played in 4K with 60Hz refresh as compared to 1080p60hz (the middle metric in this scenario).

Realistically, you’d like to have the smallest amount of input delay possible, and those minor variations in delay can have a significant impact at scale. As a point of comparison, kimagre gaming also provided a link to the tweet below that collated statistics for the Xbox Series X|S version in the previous beta.

Overall, there has been a considerable improvement from the last beta two months ago. Ideally, the 4K resolutions wouldn’t result in such a large increase in input lag, but there are still a number of months until the game’s official release, so Capcom has plenty of time to make more adjustments and reductions.

As more information on Street Fighter 6 becomes available, we’ll keep you updated. For June 2nd, 2023, Street Fighter 6 will be made available on the PlayStation 5, PlayStation 4, Xbox Series X|S, and PC through Steam.